I did have some maya rendered posed stills to upload but they are absolutely gigantic and also I have noticed the brightness / contrast on my laptop is completely different to this computer and others it gets displayed on. For that reason I'm going to rework those images and upload them at a later date. They were included on the showreel so I'll have them ready a bit later on.
Friday, 29 May 2009
Massive Attack (of updates) part 5
Finally, Banamadr posed ready for his turnaround:
And the smooth-bound skeleton in action:

I did have some maya rendered posed stills to upload but they are absolutely gigantic and also I have noticed the brightness / contrast on my laptop is completely different to this computer and others it gets displayed on. For that reason I'm going to rework those images and upload them at a later date. They were included on the showreel so I'll have them ready a bit later on.
I did have some maya rendered posed stills to upload but they are absolutely gigantic and also I have noticed the brightness / contrast on my laptop is completely different to this computer and others it gets displayed on. For that reason I'm going to rework those images and upload them at a later date. They were included on the showreel so I'll have them ready a bit later on.
Massive Attack (of updates) part 4
Massive Attack (of updates) part 3
Massive Attack (of updates) part 2
Massive Attack (of updates) part 1
Right this is going to be epic so I'll keep words down to a minimum.
Ok, without further ado here's a massive image blog of my progress creating the Wolverine character Banamadr in Autodesk Maya, starting from his humble origins as half a box modelled body:


Whole body stitched together, now with tail, head and face:

Ok, without further ado here's a massive image blog of my progress creating the Wolverine character Banamadr in Autodesk Maya, starting from his humble origins as half a box modelled body:
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