Ok, without further ado here's a massive image blog of my progress creating the Wolverine character Banamadr in Autodesk Maya, starting from his humble origins as half a box modelled body:
Friday, 29 May 2009
Massive Attack (of updates) part 1
Right this is going to be epic so I'll keep words down to a minimum.
Ok, without further ado here's a massive image blog of my progress creating the Wolverine character Banamadr in Autodesk Maya, starting from his humble origins as half a box modelled body:


Whole body stitched together, now with tail, head and face:

Ok, without further ado here's a massive image blog of my progress creating the Wolverine character Banamadr in Autodesk Maya, starting from his humble origins as half a box modelled body: